Friday, August 22, 2025

Command Modern Operations - Magnum! - (We Wargame in Search for Questions, Not in Search for Answers)

The latest mission that I reported for Falcon BMS, left me aching for a good fight with enemy SAMs. I am full of questions on how to dance with an enemy SA-5. But my problem is beyond battle drill, it is mostly about if I am asking the right questions. 


Command Modern Operations (CMO) is a fantastic tool for exploration and a great platform to look for insights. With its great database, it took me less than 10 minutes to set up an scenario at the same area of operations in my last Falcon BMS foray. Down to the villages and small cities plotted besides the AAA, SA-5 and a trustworthy F-16CJ armed with HARM missiles. 

Panzer Campaigns Orel '43 - Breakthroughs Without the Tears

Panzer Campaigns Orel '43

This scenario portrays the offensive of the Russian 63th Army in the southernmost edge of the Bryansk Front. The objective is to break through the German defenses in a sector defended by General Rendulic's  XXXV.ArmeeKorps. It is one bonus scenarios that were deployed along the latest patch for Orel '43.


Wednesday, August 20, 2025

Falcon BMS 4.38 - DEAD, Balkans Theater of Operations

HARM (High-speed Anti-Radiation Missile) in HAS (Harm as sensor) mode. If there acronyms for my case, HAS would be for laziness to re-take the in-game extensive training BMS has ready to offer.


I have just installed the Balkans Theater of Operations (official version distributed by BMS) and started a campaign in it. My first chosen mission was a mission against a SA-5 site. I decided to go with HARM missiles and use them in HAS mode.

Sunday, August 17, 2025

Strategic Command WWII - From Blue Water to Shallow Seas: The Limited Range of Carrier-Based Land Attack

I'm playing Strategic Command WWII as the Axis and the fight in the far east is far from decisive. The Chinese have a good hold on their country and their defenses are a tough nut to crack. Desperate to break the stalemate and win some decisive victories for Japan, I brought carriers to litoral waters neighboring the two land-based points of main effort.


Saturday, August 16, 2025

Birth of America 2 - Campaigning Without the Micromanaging and Bean Counting

Back in the day when AGEOD appeared in the wargaming arena, it was the start of an era. AGEOD's engine, WEGO-based, featuring command and control, dynamic orders of battle, clear maps and emphasis in military decision making, AGEOD games became almost an obsession to me.


Age of Longbow Volume 1 by Wargame Design Studio - Azincourt: Chaos as a Mechanism of Defeat

Wargame Design Studio is on a roll. Yesterday, the first installment of Age of Longbow was released. This marks the third game in the Sword and Siege series. 


Friday, August 15, 2025

Effective Reconnaissance Requires Fighting - Combat Mission Shock Force 2

While revisiting Combat Mission Shock Force 2 in single player mode, I felt compelled to try again at the ATGM Ambush scenario. In command of a US Army reconnaissance troop (mix of HMMVs and M3A3s) I was quickly reminded of an old paper  from the The Institute Of Land Warfare (Trading the saber for stealth: Can surveillance technology replace traditional aggressive reconnaissance? by Major Curtis Taylor). 


Published 20 years ago, still resonates in my mind because of many reasons, in this case fighting for information and the pace of operations.

Saturday, August 2, 2025

Falcon BMS 4.38 - Maverick Missiles Back to Fun with a Better Controller

The use of the targeting pod for Maverick missiles' boresighting and aiming has always been problematic with my old trusty Thrustmaster Warthog throttle.


Friday, August 1, 2025

Wednesday, July 30, 2025

Broken Arrow - Development Team Announces Their Future Plans

 

General Development & Community Focus

  • The development team is actively monitoring community feedback and is committed to making improvements.

  • They are adopting a faster-paced, more transparent communication approach to keep players informed.

  • The overall goal is to continuously improve the game, refine features, and engage with the community.