Showing posts with label Achtung Panzer. Show all posts
Showing posts with label Achtung Panzer. Show all posts

Wednesday, August 4, 2010

Achtung Panzer Kharkov 1943 - The Infantry Game - Bring a (Better) Gun to a Gunfight

Two very well known 3D tactical war games have a weak spot and that is infantry modelling. The Panzer Command series (Matrix) has come a long way since their first title, but the way infantry is modeled continues to be disappointing. The Combat Mission series has evolved from its abstracted squads to an explicit 1:1 representation but unfortunately Battlefront has downgraded other features of the engine (like the so-called "tactical AI", the one that used to oversee the overall performance of the computer-controlled troops) to an extent that negatively affects the whole combat experience.

I recently resumed playing Achtung Panzer Kharkov 43 (APK43) and I am focusing on infantry combat. I don't expect these infantry-oriented series of entries that I start today to be very popular. We all prefer the fast pace of armor combat against the slug-fest of infantry combat. But ... Ey! You don't drop by this blog for visceral game play stories, don't you?

So here is what happened. Me as the Germans commanding a full company of dismounted panzer grenadiers against computer-controlled Russian infantry. I am giving orders with a single click to whole platoons  at this time. My point platoon approaches one of those villages with a single row of houses leaning on one side of a road. The point platoon comes under fire from the odd and only house that is on the other side of the road, at the opposite extreme of the village. Great position, awesome field of fire, great job by the Russian AI. I command the point platoon to put the whole village between them and the nasty Russian defensive position. The fog of war doesn't allow to determine which type of Russian unit is firing at us. I want suppressive fire on the enemy so I command the whole point platoon to put some fire into the Russian position.

All by themselves, a few grenadiers get out of the cover offered by the houses and cross the road into an open field. It's like in Close Combat (a fire order will result in soldiers moving to a location where they can see the target)! But that's not just it: the first grenadiers that moved out to provide suppressive fire were carrying MG42s! All of this with just one click.

These grenadiers crossed the road to get a better field of fire. In the foreground, two MG42s and one submachine gunner. In the background, one additional MG42 is about to join the fun.

Cheers,

Sunday, July 18, 2010

Gefechtsaufklarung - German Reconnaissance Units in Achtung Panzer Kharkov 43

I regard reconnaissance units as military elite. In WWII they went ahead of everybody, in nimble vehicles, armed with just a stick and skill ...  looking for trouble.

In Achtung Panzer Kharkov 1943 (APK43), reconnaissance units are important assets during the 2D turn-based phase. They will spot enemy units at a larger range than other regular units. The moves and spotting done by reconnaissance units during the 2D turn based phase are the last throws of what the Germans called tactical reconnaissance (link opens a pdf written by me and stored at Matrix Games). Any type of reconnaissance done during the 3D phase would have been called "battle reconnaissance" by WWII German doctrine .Battle reconnaissance came in different flavors and sizes, being more of communal endeavor of line and reconnaissance troops. With a wise mixture of armored car patrols, 4 men battle patrols and squad-sized combat patrols, the objective was to gain detailed information in order to plan the battle accordingly.


It all depends on your commanding skills!


"While scouting a woods, a favorite German ruse is to drive the leading car toward its edge, halt briefly to observe, and then drive off rapidly, hoping to draw fire that will disclose the enemy positions." Quote from this book.


Fight the good fight, but bug out if the odds are against you.


By the way, why is this guy's wingman not providing mutual support?


Don't be shy and mix your platoons!

Cheers,

Wednesday, March 17, 2010

TacNuggets #2: My (AT) Gun is Bigger than Yours


It was about time for a second tactical snack!
(or for a new post, for that matter. I've been quite busy with other unhealthy distractions, like my day job)

Today, the sad story of how my borzois got trapped in a badly deployed defense line.

The game: Achtung Panzer Kharkov 1943
Topic: The use of AT guns in the defense.

Please click "read more" to see the full entry. Plenty of screen shots inside.